fFile01.cpp

 // fFile01.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "fFile01.h"
#include "fFile01Dlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CFFile01App

BEGIN_MESSAGE_MAP(CFFile01App, CWinApp)
//{{AFX_MSG_MAP(CFFile01App)
// NOTE - the ClassWizard will add and remove mapping macros here.
//    DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CFFile01App construction

CFFile01App::CFFile01App()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CFFile01App object

CFFile01App theApp;

/////////////////////////////////////////////////////////////////////////////
// CFFile01App initialization

BOOL CFFile01App::InitInstance()
{
AfxEnableControlContainer();

// Standard initialization
// If you are not using these features and wish to reduce the size
//  of your final executable, you should remove from the following
//  the specific initialization routines you do not need.

#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif

CFFile01Dlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
//  dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
//  dismissed with Cancel
}

// Since the dialog has been closed, return FALSE so that we exit the
//  application, rather than start the application's message pump.
return FALSE;
}

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