// CncPDlg.cpp : implementation file
//
#include "stdafx.h"
#include "CncP.h"
#include "CncPDlg.h"
#include "fstream.h"
#include "iostream.h"
#include "stdio.h"
#include "conio.h"
#include "process.h"
#include "dos.h"
#include "stdlib.h"
#include "time.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#define DATA 0x378
#define STATUS 0x379
#define CONTROL 0x37a
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCncPDlg dialog
CCncPDlg::CCncPDlg(CWnd* pParent /*=NULL*/)
: CDialog(CCncPDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CCncPDlg)
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CCncPDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CCncPDlg)
DDX_Control(pDX, IDC_PIN16, m_Pin16);
DDX_Control(pDX, IDC_PIN17, m_Pin17);
DDX_Control(pDX, IDC_PIN14, m_Pin14);
DDX_Control(pDX, IDC_PIN9, m_Pin9);
DDX_Control(pDX, IDC_PIN8, m_Pin8);
DDX_Control(pDX, IDC_PIN7, m_Pin7);
DDX_Control(pDX, IDC_PIN6, m_Pin6);
DDX_Control(pDX, IDC_PIN5, m_Pin5);
DDX_Control(pDX, IDC_PIN4, m_Pin4);
DDX_Control(pDX, IDC_PIN2, m_Pin2);
DDX_Control(pDX, IDC_PIN3, m_Pin3);
DDX_Control(pDX, IDC_PIN1, m_Pin1);
DDX_Control(pDX, IDC_PIN15, m_Pin15);
DDX_Control(pDX, IDC_PIN13, m_Pin13);
DDX_Control(pDX, IDC_PIN12, m_Pin12);
DDX_Control(pDX, IDC_PIN11, m_Pin11);
DDX_Control(pDX, IDC_PIN10, m_Pin10);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CCncPDlg, CDialog)
//{{AFX_MSG_MAP(CCncPDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTONRUNMOTORCW, OnButtonRunMotorCW)
ON_WM_TIMER()
ON_BN_CLICKED(IDC_BUTTONRUNMOTORCCW, OnButtonRunMotorCCW)
ON_BN_CLICKED(IDC_BUTTONSPEEDUP, OnButtonspeedup)
ON_BN_CLICKED(IDC_BUTTONSLOWDOWN, OnButtonslowdown)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCncPDlg message handlers
BOOL CCncPDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
SetTimer(1,2,NULL);
speed=5;
//_outp(CONTROL, _inp(CONTROL) & 0xDF);
return TRUE; // return TRUE unless you set the focus to a control
}
void CCncPDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CCncPDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CCncPDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CCncPDlg::OnButtonRunMotorCW()
{
// TODO: Add your control notification handler code here
_outp(CONTROL,2); //Run motor steps CW.
for(int run=0; run<400; run++) //Run the motor
{
_outp(DATA,0x00);//Set Pin 2 X axis low //Pin 6 step A axis
Sleep(speed);
_outp(DATA,0x01); //Set pin 2 high
}
}
void CCncPDlg::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
/*in379=_inp(0x379);
nPin10=in379 & 64;
nPin11=in379 & 128;
nPin12=in379 & 32;
nPin13=in379 & 16;
nPin15=in379 & 8;
if(nPin10==0)
m_Pin10.SetCheck(0);
else if(nPin10==64)
m_Pin10.SetCheck(1);
if(nPin11==0)
m_Pin11.SetCheck(0);
else if(nPin11==128)
m_Pin11.SetCheck(1);
if(nPin12==0)
m_Pin12.SetCheck(0);
else if(nPin12==32)
m_Pin12.SetCheck(1);
if(nPin13==0)
m_Pin13.SetCheck(0);
else if(nPin13==16)
m_Pin13.SetCheck(1);
if(nPin15==0)
m_Pin15.SetCheck(0);
else if(nPin15==8)
m_Pin15.SetCheck(1);*/
int reg;
/*reg=_inp(STATUS);
if((reg & 0x40)==0) m_pin10=0; else m_pin10=1;
if((reg & 0x80)==0) m_pin11=0; else m_pin11=1;
if((reg & 0x20)==0) m_pin12=0; else m_pin12=1;
if((reg & 0x10)==0) m_pin13=0; else m_pin13=1;
if((reg & 0x08)==0) m_pin15=0; else m_pin15=1;*/
//////////
reg=_inp(DATA);
if((reg & 0x01)==0)
//m_Pin2=0;
m_Pin2.SetCheck(0);
else //m_Pin2=1;
m_Pin2.SetCheck(1);
if((reg & 0x02)==0)
//m_Pin3=0;
m_Pin3.SetCheck(0);
else //m_Pin3=1;
m_Pin3.SetCheck(1);
if((reg & 0x04)==0)
//m_Pin4=0;
m_Pin4.SetCheck(0);
else //m_Pin4=1;
m_Pin4.SetCheck(1);
if((reg & 0x08)==0)
//m_Pin5=0;
m_Pin5.SetCheck(0);
else //m_Pin5=1;
m_Pin5.SetCheck(1);
if((reg & 0x10)==0)
//m_Pin6=0;
m_Pin6.SetCheck(0);
else //m_Pin6=1;
m_Pin6.SetCheck(1);
if((reg & 0x20)==0)
//m_Pin7=0;
m_Pin7.SetCheck(0);
else //m_Pin7=2;
m_Pin7.SetCheck(1);
if((reg & 0x40)==0)
//m_Pin8=0;
m_Pin8.SetCheck(0);
else //m_Pin8=1;
m_Pin8.SetCheck(1);
if((reg & 0x80)==0)
//m_Pin9=0;
m_Pin9.SetCheck(0);
else //m_Pin9=1;
m_Pin9.SetCheck(1);
//////
reg = _inp(CONTROL);
if((reg & 0x01)==0)
//m_pin1=0;
m_Pin1.SetCheck(1);
else //m_pin1=1;
m_Pin1.SetCheck(0);
if((reg & 0x02)==0)
//m_pin14=0;
m_Pin14.SetCheck(0);
else //m_pin14=1;
m_Pin14.SetCheck(1);
if((reg & 0x04)==0) //m_pin16=0;
m_Pin16.SetCheck(0);
else //m_pin16=1;
m_Pin16.SetCheck(1);
if((reg & 0x08)==0)
//m_pin17=0;
m_Pin17.SetCheck(0);
else //m_pin17=1;
m_Pin17.SetCheck(1);
int status_reg;
status_reg=_inp(STATUS);
if((status_reg & 0x40)==0)
//m_Pin10=0;
m_Pin10.SetCheck(0);
else //m_Pin10=2;
m_Pin10.SetCheck(1);
if((status_reg & 0x80)==0)
//m_Pin11=0;
m_Pin11.SetCheck(0);
else //m_Pin11=1;
m_Pin11.SetCheck(1);
if((status_reg & 0x20)==0)
//m_Pin12=0;
m_Pin12.SetCheck(0);
else //m_Pin12=1;
m_Pin12.SetCheck(1);
if((status_reg & 0x10)==0)
//m_Pin13=0;
m_Pin13.SetCheck(0);
else //m_Pin13=1;
m_Pin13.SetCheck(1);
if((status_reg & 0x08)==0)
//m_Pin15=0;
m_Pin15.SetCheck(0);
else //m_Pin15=1;
m_Pin15.SetCheck(1);
// UpdateData(FALSE);
CDialog::OnTimer(nIDEvent);
}
void CCncPDlg::OnButtonRunMotorCCW()
{
// TODO: Add your control notification handler code here
_outp(CONTROL,0); //Run motor steps CCW
for(int run=0; run<400; run++) //Run the motor
{
_outp(DATA,0x00);//Set Pin 2 X axis low
Sleep(speed); //Sleep mill a seconds between steps.
_outp(DATA,0x01); //Set pin 2 high
}
//_outp(DATA,0xFF);//0xFF Turns all data pins on
//_outp(DATA,0);
}
void CCncPDlg::OnButtonspeedup()
{
// TODO: Add your control notification handler code here
speed--;
if(speed<=1)
{
speed=1;
}
}
void CCncPDlg::OnButtonslowdown()
{
// TODO: Add your control notification handler code here
speed++;
if(speed>=5)
{
speed=5;
}
}
BOOL CCncPDlg::DestroyWindow()
{
// TODO: Add your specialized code here and/or call the base class
KillTimer(1);
return CDialog::DestroyWindow();
}