3D Matrix Maths II (no openGL or DirectX required) in Visual Basic

The following Visual Basic project contains the source code and Visual Basic examples used for 3D Matrix Maths II (no openGL or DirectX required). This is my second attempt at learning 3D maths, and it came out ok and thought i would pass on what i had learned in the form of the source.
The source code and files included in this project are listed in the project files section, please make sure whether the listed source code meet your needs there.

Project Files: 

File NameSize
Declarations.bas 7915
EngineCore.bas 4133
MatrixMathsII.exe 24576
mm2.JPG 22146
Project1.vbp 919
Project1.vbw 120
X_View.frm 8816